The perfect theory for a dystopian megalomaniac.
The central tenet of Stuart Hall ’s Critical Cultural Studies Theory is that a BBEG despotic ruler would do well to monopolize and control the available public communication media (e.g. town criers, leaflets, noticeboards, clergy, mass mind control). Imagine a scenario in which your party enters a new town. The noticeboard is slathered with praises to the local militia for repelling monster attacks. Every household receives regular notice of the militia’s successes. By and large, the townsfolk support the militia, but an NPC, recognizing the party as “outsiders”, has a task. The party is to “deconstruct” (the theory’s term), the militia’s press. Then, relocate it to “The Resistance”, your campaign’s representation of a marginalized group. If the party takes the bait, they have the power to do exactly what the theory makes clear is the power of media and culture analysis: empower the marginalized and change the world. The state the players find themselves in upon arriving to ...