Tell me a Story: The Narrative Paradigm
Homo Narritas. The story-telling animal. I remember vividly the day I bought a chainsaw. It’s not the price that sticks with me, or the store, or even the salesperson. What I remember is that the technician who demonstrated how to properly fire up and run the chainsaw told me in unambiguous terms, “If you do this wrong, you’ll kill yourself.” It was a compelling story. As gamers, players and masters, that’s at the heart of what we’re after: a compelling story. For Walter Fisher , this is at the core of what it means to be human. It’s not the tight argument, the preponderance of evidence, or the rationality with which we provide our reasons. Telling the story is how we secure buy-in, change beliefs, influence attitudes, and motivate actions. It’s story or nothing: the narrative paradigm . Has there ever been a convincing national origin, religious mandate, or political push that has not been framed in terms of story? Roleplay gamers know this deeply. The ...